﻿using System;
using ProtoBuf;

namespace ET
{
    public class LocationProxyComponentSystem: AwakeSystem<LocationProxyComponent>
    {
        public override void Awake(LocationProxyComponent self)
        {
            self.Awake();
        }
    }

    public static class LocationProxyComponentEx
    {
        public static void Awake(this LocationProxyComponent self)
        {
            LocationProxyComponent.Instance = self;
        }

        public static async ETTask Add(this LocationProxyComponent self, long key, long instanceId)
        {
            await ActorMessageHelper.CallActor(StartSceneConfigCategory.Instance.LocationConfig.SceneId,
                new ObjectAddRequest() { Key = key, InstanceId = instanceId });
        }

        public static async ETTask Lock(this LocationProxyComponent self, long key, long instanceId, int time = 1000)
        {
            await ActorMessageHelper.CallActor(StartSceneConfigCategory.Instance.LocationConfig.SceneId,
                new ObjectLockRequest() { Key = key, InstanceId = instanceId, Time = time });
        }

        public static async ETTask UnLock(this LocationProxyComponent self, long key, long oldInstanceId, long instanceId)
        {
            await ActorMessageHelper.CallActor(StartSceneConfigCategory.Instance.LocationConfig.SceneId,
                new ObjectUnLockRequest() { Key = key, OldInstanceId = oldInstanceId, InstanceId = instanceId });
        }

        public static async ETTask Remove(this LocationProxyComponent self, long key)
        {
            await ActorMessageHelper.CallActor(StartSceneConfigCategory.Instance.LocationConfig.SceneId,
                new ObjectRemoveRequest() { Key = key });
        }

        public static async ETTask<long> Get(this LocationProxyComponent self, long key)
        {
            if (key == 0)
            {
                throw new Exception($"get location key 0");
            }

            ObjectGetResponse response =
                    (ObjectGetResponse) await ActorMessageHelper.CallActor(StartSceneConfigCategory.Instance.LocationConfig.SceneId,
                        new ObjectGetRequest() { Key = key });
            return response.InstanceId;
        }

        public static async ETTask AddLocation(this Entity self)
        {
            await Game.Scene.GetComponent<LocationProxyComponent>().Add(self.Id, self.InstanceId);
        }

        public static async ETTask RemoveLocation(this Entity self)
        {
            await Game.Scene.GetComponent<LocationProxyComponent>().Remove(self.Id);
        }
    }


}